Framestore
Unreal Engine Developer
Job Description
Salary: £33,000 - 73,000 per year
Requirements:- A strong track record of writing production-critical code in a games studio, immersive studio, or real-time production environment.
- Deep knowledge of Unreal Engine systems, including advanced Blueprint scripting, data structures, and engine architecture paradigms.
- Exemplary C++ programming skills in an engine context with a solid understanding of object-oriented design and clean architecture principles.
- A strong grounding in 3D math, vector geometry, linear algebra, and real-time physics simulation concepts.
- Practical proficiency with production-tier version control workflows, preferably Perforce.
- Experience working in Agile or Sprint development frameworks, including precise task estimation and defect logging.
- Excellent interpersonal skills with a calm, solution-oriented approach under tight project timelines.
- Hands-on experience developing content for XR platforms, including hardware integration for HMDs, positional sensors, and input controllers.
- A solid understanding of multiplayer architectures, client-server replication models, and network optimisation.
- Familiarity with supplementary scripting languages like Python, Verse, C#, or JavaScript.
- Understanding of traditional 3D asset pipelines, DCC tools (Maya, Houdini, Substance), or Unreal shading and material systems.
- Familiarity with shader authoring (HLSL/GLSL) or Unreals Niagara particle systems.
- A degree in Computer Science, Games Programming, or a related STEM field (or equivalent practical experience).
- Own the end-to-end implementation of core interactive mechanics and functionality, taking features from concept through to final deployment.
- Write clean, well-documented, optimised, and testable C++ code within established software architectures.
- Partner closely with creative and production teams to rapidly prototype experimental features, display solutions, and sensor integrations.
- Work alongside QA to profile, debug, and optimise engine performance, ensuring projects hit platform targets and framerates without losing visual quality.
- Guide non-technical team members, technical artists, and CG/VFX artists on engine best practices, performance limits, and asset budgets.
- Participate in code reviews to share constructive technical feedback and author clean internal technical documentation.
- Build and deliver cutting-edge interactive experiences that blend physical and virtual worlds.
- Work across the entire project lifecycle, from rapid prototyping of internal concepts to delivering high-quality products on emerging platforms, AR, VR, real-time animation, and location-based attractions.
- Occasionally travel internationally to oversee on-site installations and ensure seamless, high-quality guest experiences.
- 3D
- C#
- Hardware
- JavaScript
- Network
- Python
- Unreal
- VR
- XR
- GameDev
- Support
More:
We are Framestores Immersive Studio, a world-leading innovator in crafting immersive experiences that transcend the screen and combine creative craftsmanship with technical prowess. Our London-based Immersive team works on creative technology, location-based entertainment, and theme park rides, building interactive experiences that blend physical and virtual worlds across AR, VR, real-time animation, and emerging platforms. Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available, and we are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
last updated 36 week of 2026
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About Framestore
Framestore
London
IT
Skills & Technologies
Inferred from job description
Salary Insight
£53,000
This role
£55,000
UK median
This salary is 4% below the UK median for Developers (£55,000/yr).
Based on 2024–2025 UK technology sector benchmarks